#pragma once

#ifndef _Player_h_
#define _Player_h_

#include "Jet.h"

namespace MyGame {

class Player :
            public Jet {
public:
    Player(Game* game);
    virtual ~Player(void);
    int GetMissiles() const;
    void SetMissiles(int val);
    int GetScore() const;
    void SetScore(int val);
    virtual void ShootMissile();
    virtual void Update(FLOAT timeDelta);
private:
    int missiles;
    int score;
};

}

#endif
